Killing fleshpounds with demolitionist weapons.
Demolition perk killing floor 2.
The balance of time and a team s upgrade rate is the most.
I think it also saves you a rpg around when killing a fp.
As a level 25 demo on suicidal 6 players.
We will be talking about weapons builds loadouts and tips to help you survive as the demo.
I don t feel that demo is easier to use you are more susceptible in close quarter.
Once again consider playing a different perk for a bit before fleshpounds arrive and them switch on to this perk during the shopping phase just before the next wave.
Xp objectives dealing demolitionist weapon damage.
Xp objectives dealing demolitionist weapon damage.
Not all perks are created equal but all of the have something to offer to your team.
Killing fleshpounds with demolitionist weapons.
Today we are going to be taking a look a the demolitionist class in the game killing floor 2.
The skill is what makes the magnum rpg feasible for killing a scrake or a shot from rpg and few shots from your teammates.
In my opinion you should get extra ammo to pair with reloading because the high impact isn t really that helpful if you are not taking the 25 damage.
For all intents and purposes consider the long games as the standard length for killing floor titles.
Role medium range.
1 2 stick of dynamite.
Wouldn t consider the 25 damage op it makes the perk more viable in killing fp and clean up small zeds.
Demolition the strongest perk.
In this video i take a look at all the perks and see how they stack up.
Killing floor 2 perk.
Killing floor 2 perk.